Shimajirō(巧虎,しまじろう) New Apps UI Design

TL;DR

I redesigned Shimajiro’s educational app to support its transition from in-person to digital learning during COVID, targeting over 1 million users in China. Led UI design for both mobile and tablet, crafting engaging experiences for kids and intuitive flows for parents. The redesign contributed to a significant increase in subscriptions and a strong sales rebound.

Team

1 x Product Manager

2 x UI Designer

5 x Developer

Timeline

Sep 2020 - Jan 2021

Role

UI Design

Prototype Design

Responsive Design

Context

Covid Makes Education Giants Turn to Online Education

Who is Shimajiro (Client)

An iconic educational brand owned by Benesse Corporation

A beloved animated character familiar to millions of children across Asia

Over 1.2 million in-person education subscribers in China

Challenges Shimajiro Faced

COVID-19 caused a sharp decline in in-person subscription sales

Rising competition from new players in the digital education space

Solution at a Glance

Crafting an Engaging Learning Experience

Multi-sensory Learning Experience

Used vibrant colors, skeuomorphic visuals, sound effects, and animations to recreate the immersive feel of in-person classes.

Dual-User Design Strategy

Designed playful and engaging interfaces for kids, while ensuring a clean and intuitive experience for parents.

Emotional Connection with Shimajiro

Integrated the beloved character to create a sense of companionship, boosting brand affinity and subscription rates.

Achievement

A Strong Rebound in Subscription Numbers

The design led to a strong rebound in subscriptions, playing a key role in driving Shimajiro’s digital growth and boosting overall sales.

Getting to Know Our Little (and Big) Users

Research

Research

Research

Research

Exploring the Needs of Both Kids and Parents

To inform our design decisions, we combined academic insights with real-world product analysis. This helped us deeply understand both children’s cognitive behaviors and industry trends.

Literature Review

Studied child development and interaction design to align with kids’ cognitive and sensory needs.

Competitor Review

Analyzed top educational apps to identify effective visual styles and engagement patterns.

Insight

Physical Preference for Kid

Visual

Bright, colorful visuals help guide attention

Visual cues are preferred over written instructions

Sounds

Audio feedback enhances comprehension

Fun and familiar sounds increase engagement

Preception

Prefer rounded, tangible shapes

Struggle with abstract or symbolic design elements

Thinking

Form emotional bonds easily with visual characters

Rely on visual differences to make decisions

Insight

Mental Preference for Kid

Companionship

Bright, colorful visuals help guide attention

Visual cues are preferred over written instructions

Feedback

Positive feedback encourages exploration

Simple rewards increase engagement

Insight

Parent Expectations

Kids First

Parents expect the product to support their child’s learning and development

Layout & Usability

The interface should feel intuitive and effortless, not overwhelming for adults

Synthesis

Synthesis

Design Strategy

Design Strategy

Based on our research, we defined three guiding strategies that shape how the product should address the needs of both children and their parents.

Design should engage kids through multi-sensory feedback

Use vibrant colors, rounded shapes, sound, and animations to stimulate kids' senses and create a playful, intuitive experience.

Design should serve both kids and parents in one system

Adopt a dual-layer structure: figurative and engaging for kids, clean and scannable for parents, with visual complexity aligned to each user’s needs.

Design should build emotional connection through Shimajiro

Shimajiro should act as a companion—motivating kids and reassuring parents—while reinforcing emotional bonds and brand trust.

Designing for Little Hands and Big Hearts

Solution

Solution

Solution

From Strategy to Design

Multi-media Connects with Kid's Senses.

We translated this strategy into four multimedia design directions to better engage young users

Visual

Use a lively, high-contrast palette that reflects Shimajiro’s branding and catches kids’ attention.

Style

Apply figurative visuals and soft skeuomorphism to make the interface feel tangible and friendly.

Sound

Provide immediate, pleasant audio feedback to reinforce interaction.

Animation

Use clear, real-life-inspired animations to support understanding and bring content to life.

From Strategy to Design

One Design for Two User Groups

Since kids and parents use the app differently, most pages follow kids’ preferences, while parent-only sections are simplified for clarity and ease of use.

Parent & Kids Shared Pages

Playful skeuomorphic visuals with bright icons and soft shapes help capture kids’ attention and support intuitive interaction.

Parent-Only Pages

A clean, minimal layout improves readability and gives parents clear, useful feedback to support their child’s learning.

From Strategy to Design

Emotional Connection Through Shimajiro

From Strategy to Design

Emotional Connection Through Shimajiro

As a familiar and trusted character, Shimajiro plays a central role in the design—helping kids feel emotionally supported and engaged as they grow and learn.

Responsive

From Mobile to Tablet

Responsive

From Mobile to Tablet

As a familiar and trusted character, Shimajiro plays a central role in the design—helping kids feel emotionally supported and engaged as they grow and learn.

Font Size (px)

Font Size (px)

Font Size (px)

Mobile

Mobile

Mobile

20

20

20

18

18

18

16

16

16

Tablet

Tablet

Tablet

24

24

24

22

22

22

20

20

20

Spacing (px)

Spacing (px)

Spacing (px)

Mobile

Mobile

Mobile

40

40

40

36

36

36

32

32

32

Tablet

Tablet

Tablet

56

56

56

40

40

40

32

32

32

Font Size

Font Size

Mobile

Mobile

16

16

20

20

-

-

Tablet

Tablet

Mobile

Mobile

Mobile

Mobile

Mobile

Mobile

What We Learned, What We Fixed

Iteration

Iteration

Iteration

Usability Testing Workshop

Refine with Real Feedback

We ran a 2-week testing workshop with real users—both kids and parents—to observe how they interacted with the product. The feedback helped us spot key pain points and refine the design for better clarity and engagement.

Iteration

Skipped Lesson Video

Problem

Over 50% of users skipped the lesson video at the top, mistaking it for a promotional ad.

Improvement

Moved the video below the description to reduce confusion and improve engagement.

Iteration

Misunderstood Point Label

Problem

Over 80% of users mistook “100 Points” as paid content instead of a reward.

Improvement

Adding a simple “+” sign clarified it’s a reward. In follow-up testing, interaction rates improved noticeably.

Iteration

Sensitive Banner Imagery

Problem

A mother shared that seeing her child’s photo cut off while scrolling felt uncomfortable and emotionally upsetting.

A mother shared that seeing her child’s photo cut off while scrolling felt uncomfortable and upsetting.

Improvement

To respect this emotional concern, we chose not to use children’s photos in banner areas and explored gentler alternatives.

Delivering Joy Through Design

Impact

Impact

Impact

Deliverable

What I Designed

Responsive App Design

Designed mobile and tablet experiences for early education, including lesson flow, media content, and progress tracking for kids and parents.

Dual-User Visual System

Built a visual language combining playful skeuomorphism for kids and simplified UI for parents across shared and parent-only screens.

Achievement

A Strong Rebound in Subscription Numbers

The design led to a strong rebound in subscriptions, playing a key role in driving Shimajiro’s digital growth and boosting overall sales.

Takeaways

Takeaways

What I Learned from My First Launched Project

What I Learned from My First Launched Project

Optimized Design Process

Plan components and guidelines early to reduce rework and save time.

Working with Clients

Align on goals and send meeting notes to ensure clarity and efficiency.

Designing for Kids

Research-led visuals helped us create a design that works for both kids and parents.

Thanks for Reading

If you want to learn the whole story I worked on the Shimajiro, feel free to reach

out for a coffee chat or a detailed slide deck.

If you want to learn the whole story I worked on the Shimajiro, feel free to reachout for a coffee chat or a detailed slide deck.

Junjin Chen | 2024 All Right Reserved